Animation and Transition
Scripting Animation & Transition System
Animation Class
The Animation class describes how values animate in time.
Factory Methods
Animation.default()
Creates a default system animation.
Animation.linear(duration?)
Constant-speed animation.
Animation.easeIn(duration?)
Animation.easeOut(duration?)
Animation.bouncy(options?)
Spring-like animation with additional bounce.
Animation.smooth(options?)
Animation.snappy(options?)
Animation.spring(options?)
Supports two mutually exclusive modes.
Animation.interactiveSpring(options?)
Animation.interpolatingSpring(options?)
Modifier Methods
.delay(time)
.repeatCount(count, autoreverses)
.repeatForever(autoreverses)
Transition Class
Transition describes how a view enters or leaves the hierarchy.
Instance Methods
.animation(animation)
Attach a specific animation to a transition.
.combined(other)
Combine transitions.
Static Transitions
Identity
Move
Offset
Push
Opacity
Scale
Slide
Fade
Flip transitions
Asymmetric
withAnimation
Wraps a state update and animates any affected values.
Example:
Correct Usage of the animation View Modifier
(Important Correction)
In Scripting, the animation prop is not:
The correct format is:
Meaning:
This mirrors SwiftUI’s .animation(animation, value: value) modifier.
Correct Examples
Example: Animate size changes
Example: Animate color changes
Example: Animate layout changes
Transition Usage Examples
Simple visibility toggle with transition
Combined Example: Animation + Transition
Summary
Key Points
useObservabledrives UI updates.withAnimationanimates state changes.Transitiondefines enter/exit effects.- Correct animation modifier usage:
